Thursday, May 27, 2010

On women in Magic

Recently Lauren Lee and Lauren Rae Orsini wrote articles on the subject of why more women don't play Magic. Their posts are here and here respectively. I thought I'd weigh in on the subject.

Magic is, in many ways, the perfect storm of anti-womaness.

There are studies that show that women are better at holistic, social problem-solving than analytic problem solving. Whether this is a result of biological tendencies or social pressures is not relevant, only that this fact is true. This is supported empirically by the fact that there are less women present at the highest level of many strategy games, ranging from poker to Magic. Women also possess much less of a presence than men in highly analytic fields such as mathematics and many science professions.

This is not to say that women are not capable of performing these professions, only that they are less inclined to as a group. The root cause of this inclination is unimportant; only that it exists and is unlikely to change in the near future.

Magic is the pinnacle of the analytic game pyramid, and thus it makes sense that there would, naturally, be more men than women that play this game.

The second thing that keeps women away from the game, as has already been alluded to, is the type of people that play Magic. Magic draws heavily from the gamer/geek/nerd crowd, and these types of men tend to be more socially awkward around members of the opposite sex. This is for a number of reasons:

1) A general lack of tact
This stems from the fact that many geeks/nerds spend a lot of time on the internet and among a very tight group of friends, and thus are exposed to a smaller set of social interactions than the general crowd. Furthermore, since we are talking about geeks/nerds, many of them have been ostracized since middle school. This, in general, results in a lack of social tact as those skills are not important within the social circles that these people participate in.

2) An overly competitive nature that stems from emasculation in other areas of society.
Like it or not, most geeks/nerds are generally emasculated in real life for some reason or another. But, in many respects, they are still men, and thus seek dominance and validation in some other aspect of their lives. Games frequently end up being this outlet, where the competition serves as a proving grounds of sorts. Many people thus attach emotional and personal significance to each win and loss, making it more than "just a game." This causes competition to be particularly cutthroat, resulting in bending rules and/or "rules-lawyering." Having fun takes a back seat to winning.

3) Deviance from standard social norms.
The fact of the matter is many magic players are fat and smelly. Regardless of whether you like it or not, people judge others by their appearances. I am not going to weigh in on whether men or women are guilty of this. Both sexes judge each other by appearance. Magic players, as a whole, conform far less to traditional standards of attractiveness which I am sure is a turn-off for women, even if they won't admit it. Lauren Orsini has posted about this here.

So, as a whole, the general type of male who plays Magic is not someone whom women desire to interact with on a regular basis. If they do not possess a strong love for the game, they will see this type of person as a reason to not play, and will thus leave the game.

Thirdly, Magic has an intellectual and financial cost that is significantly greater than many other hobbies. While some might disagree, the learning curve in Magic is incredibly steep. Try to teach any new player how to play Magic, and you will see the difficulties involved. The game is very complicated from both a theoretical (interactions) and practical (rules) standpoint. Some people are naturally very good at picking up this type of game, but they are a tiny minority. Most people have to invest a large amount of time to learn the game, which, in and of itself, is a significant barrier to entry.

Magic also has a strong financial cost associated with it (the mythic debate is a good example of this). Between buying singles, drafting, tournament entry fees, and travel expenses Magic players spend a lot of money to play the game they love. This is also not an insignificant commitment, especially for women, who, on average, make less, and have a higher cost of living than men do (I understand this isn't their fault, but it is still a fact).

These are three main barriers to entry present in Magic, and they are far more off-putting to women, in general, than men. I don't think that this is likely to change in the near future, although perhaps we as players can combat it by actively attempting to recruit more women. I do think that women can succeed at the game, but it is clear there are many more obstacles for a woman to become a successful Magic player.

4 comments:

  1. Your point about over-compensating for emasculation is particularly eye-opening to me. I don't know how true it is, but I do know some people whose behavior seems to fit that description.

    It feels like they're trying to prove something beyond just their capability for playing card games.

    Regarding the difficulty of the game, I honestly don't see how the game could accumulate MILLIONS of players if it's really that hard to grasp. I know 8-year-olds that play this game. (And there was an 8-year old that Day 2'ed a GP.)

    The kids probably don't play with 100% rules knowledge, but who does? Even I don't know all the rules. (Banding? What's banding?)

    WotC is making the game easier and easier for noobs. Have you see the online, free demo? Or played Duels of the Planeswalkers? If you play DotP, you're playing Magic! And that game is so easy a little kid can do it!

    I think the learning curve was worse before, but nowadays, there are easier ways to pick up the game, and I feel it's less of a barrier now than it was.

    Anyway, the financial barrier is real, but the intellectual barrier, I feel, is largely superficial.

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  2. The learning curve has gotten better over the years, but the game still has a much steeper initial learning curve than say, chess, where all you have to learn is how each piece moves. The advanced tactics as a whole in both games are very advanced, but it is the initial learning barrier that I am concerned about. Whereas most games have a gradual gradient that leads from newb to skilled player, there is sort of an intellectual "cliff" that exists before a player can begin playing Magic. They have to learn about phases, creatures, instants, sorceries, planeswalkers, and the stack, and that isn't even getting to concepts like tempo, card advantage, and deck design.

    There is a real intellectual barrier to Magic that isn't present in a lot of other games. The 8-year olds that you are talking about that play this game ARE the upper end of the curve that is capable of doing this at a young age. They are not representative of the general populace.

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  3. You mention that women have more holistic and intuitive thinking patterns as a rule. Recently WOTC has been reworking the major themes of the game, especially the core sets, to appeal to the holistic and intuitive player. Perhaps this is why we are seeing a burgeoning player base - and it would be very interesting to find out what portion of the new influx are females!

    Those same studies Adrian is talking about, show that most women tend to be better at multitasking than most men. Again, a generalization, as you probably personally know at least one person from each sex who is an exception to the tendency. What it seems to mean as far as Magic is that for the young adult woman, a hobby or pastime has to deliver a high EV in multiple areas - it has to multitask as a hobby, being fun, intellectually stimulating without being a burden, and make socioeconomic sense. For most women, competitive MTG falls short in one or more of those areas.

    To get over this hurdle, MTG needs to emphasize sportsmanship more, and reward creativity and collaboration more than it has. At the end of the day, the MTG that would bring in the most female participation might not be the MTG that keeps them there, or the MTG that its current fans enjoy the most. It might be a different game entirely. Maybe better, maybe worse, who knows?

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  4. The stance that women are less inclined to be good at or enjoy math is offensive to me. In China girls score just as well as boy on college entrance exams. Here in the US, girls do not score as high on the math parts of the SATs as boys. What does that tell you? Our culture's attitude towards math, science and femininity has to change.
    I am a woman and I was a math and physics major at a women's college where there were lots of other math and science majors.
    In my experience women do enjoy magic (just as women enjoy sudoku), they are just less likely to enjoy the tournament environment. The socializing during a casual game over a beer is very different from the socializing in a tournament.

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